﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FucTempLog
{
    public static void LogError(string log)
    {
        Debug.LogError(log);
    }
    public static void LogWhite(string log)
    {

    }
    public static void LogYellow(string log)
    {
        Debug.Log(string.Format("<color=yellow>{0} </color>", log));
    }
    public static bool LogFucStrEx(string fucName)
    {
        LogFucStr(fucName);
        return true;
    }
    public static void LogFucStr(string fucName)
    {
        Debug.Log(string.Format("<color=r>Success Excute Function : {0} </color>", fucName));
    }
}
